A player's tells only give information about that player's own assessment of their cards, and thus is only reliable in the context of a player who has accurately assessed their own hand. An unskillful player may reliably give information in a tell, but that information may be an unreliable guide to the player's hand if the player cannot assess the strength of a hand in a particular game.
Tells may be common to a class of players or unique to a single player. Examples of well known tells include:
- A player who believes his hand to be weak, hoping to bluff, may throw his chips into the pot forcefully and with a direct gaze at a player he hopes to discourage from calling.
- Shaking hands, flush face or racing pulse may be the result of adreline caused by a player's excitement about a strong hand.
- Disinterest, leaning back, casual conversation or otherwise acting meek or mild may mean the player is attempting to disguise a strong hand.
- Forceful, aggressive, or loud demeanors or otherwise acting with confidence may mean the player is attempting to disguise a weak hand.
David Mamet's 1987 movie House of Games includes an interesting discussion and visual reference to tells as an essential part of the plot. The movie Rounders contains an even more subtle use of strategy: at one point, "Mike" discovers a tell in his opponent (that he eats cookies in a particular way after he has bet a very strong hand), and after using it once, he reveals to the opponent that he has this tell; although this eliminates the usefulness of the tell itself, it upsets his opponent so much that it affects his later play.
See also
References
- Mike Caro (1994). Mike Caro's Book of Tells. Carol Publishing Corporation. ISBN 0897461002.
External links
Categories: Poker gameplay and terminology