Seven of the dice have various colours, utilities, or railroad icons on them (all from the Monopoly board game). The remaining three dice are blank on four sides, with the other two showing (depending on the version) "Go," "to", or "jail"; or the policeman representing jail.
The player scores points for the round if the dice rolled create a monopoly set, utility, or railroad. The amount of dice that need to score points depends on the property. If a die shows the jail icon, that die is placed aside. The player can continue rerolling unmatched dice until he decides to end his turn and claim his points, or until all three "Go to jail" dice land faceup (causing him to lose all points earned so far that round and pass his turn).
The game is won when a player earns enough points from matches. The number of points required to win is determined by the players at the start of the match.
Categories: Dice games